In the Break into 2, the hero decides to take action and locks in to accomplish a goal, venturing into a new world, or choosing a new way of thinking. This is a no-turning-back decision that separates the old, ordinary world from the new world.
In the Break into 2, the hero decides to take action and locks in to accomplish a goal, venturing into a new world, or choosing a new way of thinking. This is a no-turning-back decision that separates the old, ordinary world from the new world.